unity之lua计算某一时间段开始和结束时间戳
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1.计算某一有效时间的开始时间戳和结束时间戳
starttime,endtime:某个活动的开始时间,结束时间
opentime :开服时间或者创角时间
--获取剩余时间:某时间戳距离当天23:59:59秒的时间差
local function GetReaminSecondsTo24(time)
local toYear=os.date("*t",time).year
local toMonth=os.date("*t",time).month
local toDay=os.date("*t",time).day
local toTime = os.time({year =toYear, month = toMonth, day =toDay, hour =23, min =59, sec = 59})
return toTime-time
end
local function GetStartAndEndTm(type,starttime,endtime,opentime)
local start_tm,end_tm
if type == 1 or type == 2 then
--从某时间起,第X天到X天:例如开服1-7
local leftTm = GetReaminSecondsTo24(opentime)
local leftDay = endtime - starttime
local now = GameDataManager.GetServerNowTime()
if starttime > 1 then
start_tm = opentime + (starttime-2)*60*60*24+leftTm+1
else
start_tm = opentime
end
end_tm = leftTm + leftDay*60*60*24+opentime
elseif type == 3 then --例如:2021/10/23/00/00/00————-2021/10/25/00/00/00
--
local arr1 = string.split(starttime,"/")
local tm_start = os.time({day=arr1[3], month=arr1[2], year=arr1[1], hour=arr1[4], minute=arr1[5], second=arr1[6]})
local arr2 = string.split(endtime,"/")
local tm_end = os.time({day=arr2[3], month=arr2[2], year=arr2[1], hour=arr2[4], minute=arr2[5], second=arr2[6]})
start_tm = tm_start
end_tm = tm_end
end
return start_tm,end_tm
end
2.获取剩余时间
某时间戳距离当天23:59:59秒的时间差
function GetReaminSecondsTo24(time)
local toYear=os.date("*t",time).year
local toMonth=os.date("*t",time).month
local toDay=os.date("*t",time).day
local toTime = os.time({year =toYear, month = toMonth, day =toDay, hour =23, min =59, sec = 59})
return toTime-time
end
3.判断某时间戳是否是当天
function CheckSameDay(timestamp)
local today = os.date("*t")
local secondOfToday = os.time({day=today.day, month=today.month,year=today.year, hour=0, minute=0, second=0})
if timestamp >= secondOfToday and timestamp < secondOfToday + 24 * 60 * 60 then
return true
else
return false
end
end
标题:unity之lua计算某一时间段开始和结束时间戳
作者:mmzsblog
地址:https://www.mmzsblog.cn/articles/2022/05/04/1651648420990.html
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